All Classes and Interfaces

Class
Description
Contains methods that deal with a single combat entity and how it views the battle map.
An implementation of CombatEntityAPI that follows and rotates with another anchoring CombatEntityAPI.
Contains methods for working with campaign objects.
Controls what RepLevels will be accepted by methods that check reputation relative to the RepLevel passed in.
Contains methods for working with cargo and item stacks.
Contains methods for working with Collections.
A Comparator that sorts CombatEntityAPIs by distance from the Vector2f passed into the constructor.
A Comparator that sorts SectorEntityTokens by distance the Vector2f passed into the constructor.
Contains methods for line intersection, bounds and collision detection tests.
Contains methods for working with OpenGL and AWT color objects.
Contains methods that deal with the battle map in general.
 
Contains methods to make working with a ship's armor grid and defenses easier.
Contains methods to draw simple 2D shapes using OpenGL primitives.
Contains methods for dealing with ellipses.
Represents an elliptical orbit path.
Math utility class that trades accuracy for speed, often returning several times faster than Math's equivalent functions.
Thrown if LazyFont.loadFont(String) encounters an error loading or parsing a bitmap font.
Contains classes for reading and writing files within the game's classloader restrictions.
Contains methods for dealing with JSON objects.
Provides a wrapper around JSONObject that allows saving and restoring its values to/from the common data folder (saves/common).
An efficiently drawable bitmap font implementation.
Represents the alignment of text within a LazyFont.DrawableString's render area.
Represents the origin of drawing for LazyFont.DrawableStrings.
Contains information on the current version of LazyLib.
Contains methods for working with vectors, angles, distances, and circles.
Allows formatted, multi-line, word-wrapped sector messages
Contains methods for dealing with mod level (non-gameplay) tasks.
Provides methods to calculate vertices of common shapes.
A bare-bones implementation of CombatEntityAPI, mostly useful for decorative EMP arc targeting.
 
Contains methods for working with Strings.
Contains methods for manipulating Vector2fs.
Contains methods that deal with weapons and weapon arcs.