Package 

Enum BaseCommand.CommandContext

  • All Implemented Interfaces:

    
    public enum BaseCommand.CommandContext
    
                        

    Represents what screen the player was on when they used the command.

    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
    • Field Summary

      Fields 
      Modifier and Type Field Description
    • Constructor Summary

      Constructors 
      Constructor Description
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
      CAMPAIGN_MAP

      Command was entered on the campaign map.

      CAMPAIGN_MARKET

      Command was entered in a market.

      COMBAT_CAMPAIGN

      Command was entered during a battle in the campaign (doesn't include simulation battles).

      COMBAT_MISSION

      Command was entered during a mission.

      COMBAT_SIMULATION

      Command was entered during a refit simulation battle.

      MAIN_MENU

      Command was entered on the main menu.

    • Method Summary

      Modifier and Type Method Description
      boolean isInCombat() Returns whether this context is on the combat map.
      boolean isInCampaign() Returns whether this context is on the campaign map.
      boolean isInMarket() Returns whether the player is interacting with a market-containing entity.
      boolean isInMainMenu() Returns whether the player is viewing the main menu.
      boolean isCampaignAccessible() Returns whether the player is in campaign mode, including in campaign battles (even refit simulation battles).
      SectorEntityToken getEntityInteractedWith() Returns the SectorEntityToken the player is in a dialog with, if any.
      MarketAPI getMarket() Returns the MarketAPI of the ) the player is in a dialog with, if any.
      static Array<BaseCommand.CommandContext> values()
      static BaseCommand.CommandContext valueOf(String name)
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

    • Method Detail

      • isInCombat

         boolean isInCombat()

        Returns whether this context is on the combat map.

      • isInCampaign

         boolean isInCampaign()

        Returns whether this context is on the campaign map.

      • isInMarket

         boolean isInMarket()

        Returns whether the player is interacting with a market-containing entity.

      • isInMainMenu

         boolean isInMainMenu()

        Returns whether the player is viewing the main menu.

      • isCampaignAccessible

         boolean isCampaignAccessible()

        Returns whether the player is in campaign mode, including in campaign battles (even refit simulation battles).

      • getEntityInteractedWith

        @Nullable() SectorEntityToken getEntityInteractedWith()

        Returns the SectorEntityToken the player is in a dialog with, if any.

      • getMarket

        @Nullable() MarketAPI getMarket()

        Returns the MarketAPI of the ) the player is in a dialog with, if any. { } of the { } the player is currently in dialog with, or { null } if they are not in a dialog with a market-containing entity.